"use strict";
cc._RF.push(module, '1ddb2G5G4NOFbQqB8YGvn4P', 'MatchUser');
// Scripts/ChooseGame/MatchUser.js

"use strict";

// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
cc.Class({
  "extends": cc.Component,
  properties: {
    // foo: {
    //     // ATTRIBUTES:
    //     default: null,        // The default value will be used only when the component attaching
    //                           // to a node for the first time
    //     type: cc.SpriteFrame, // optional, default is typeof default
    //     serializable: true,   // optional, default is true
    // },
    // bar: {
    //     get () {
    //         return this._bar;
    //     },
    //     set (value) {
    //         this._bar = value;
    //     }
    // },
    backButton: cc.Node,
    tetirsComment: cc.Node,
    stoneComment: cc.Node,
    puyouComment: cc.Node,
    figureComment: cc.Node,
    mask: cc.Node,
    clickAudio: {
      "default": null,
      url: cc.AudioClip
    }
  },
  // LIFE-CYCLE CALLBACKS:
  onLoad: function onLoad() {
    if (CC_WECHATGAME) {
      //隐藏游戏圈
      cc.find("PebmanentNode").getComponent("UserInfo").gameClubButton.hide();
    } //播放背景音乐


    if (cc.director.isPaused) {
      console.log("多人选择界面暂停了");
      cc.director.resume();
    }

    this.tetirsX = this.tetirsComment.x;
    this.stoneX = this.stoneComment.x;
    this.puyouX = this.puyouComment.x;
    this.figureX = this.figureComment.x;
    this.mask.active = false;
    var self = this;
    this.loadMatchUserSuccess = false;

    if (cc.sys.isNative) {
      cc.find("PebmanentNode").getComponent("UserInfo").LoadUser(cc.find("PebmanentNode").getComponent("UserInfo").pictureUser, cc.find("PebmanentNode").getComponent("UserInfo").nameUser, cc.find("Canvas/UserName"), cc.find("Canvas/UserPicture"));
    }

    if (CC_WECHATGAME) {
      this.node.getChildByName("UserName").getComponent(cc.Label).string = cc.find("PebmanentNode").getComponent("UserInfo").nameUser;
      cc.find("PebmanentNode").getComponent("UserInfo").loadUserPictureByWx(cc.find("PebmanentNode").getComponent("UserInfo").pictureUser, cc.find("Canvas/UserPicture"));
    }

    this.backButton.on("touchstart", function () {
      cc.director.loadScene("Main");
    }); //加入场景预加载

    cc.director.preloadScene("MatchUser", function () {
      self.loadMatchUserSuccess = true;
    });
    var self = this;
    this.mask.on("touchstart", function () {
      console.log("俄罗斯方块的x坐标是 ", self.tetirsComment.x);
      var tX = Number(self.tetirsComment.x.toFixed(2));
      var sX = Number(self.stoneComment.x.toFixed(2));
      var pX = Number(self.puyouComment.x.toFixed(2));
      var fX = Number(self.figureComment.x.toFixed(2));
      console.log("tx is ", tX);

      if (tX === 0) {
        console.log("TTTTTTTTTTTTTTTTTTTTT");
        var backA = cc.moveTo(0.4, cc.v2(self.tetirsX, self.tetirsComment.y));
        self.tetirsComment.runAction(backA);
      } else if (sX === 0) {
        var backb = cc.moveTo(0.4, cc.v2(self.stoneX, self.stoneComment.y));
        self.stoneComment.runAction(backb);
      } else if (pX === 0) {
        var backc = cc.moveTo(0.4, cc.v2(self.puyouX, self.puyouComment.y));
        self.puyouComment.runAction(backc);
      } else if (fX === 0) {
        var backd = cc.moveTo(0.4, cc.v2(self.figureX, self.figureComment.y));
        self.figureComment.runAction(backd);
      }

      self.mask.active = false;
    }.bind(this));
  },
  //点击俄罗斯方块匹配玩家
  PressBlock: function PressBlock() {
    if (CC_WECHATGAME) {
      wx.showLoading({
        title: '火速加载中...',
        mask: true
      });
    }

    if (this.loadMatchUserSuccess) {
      cc.director.loadScene("MatchUser", function () {
        if (CC_WECHATGAME) {
          wx.hideLoading();
        }
      });
    } else {
      new Promise(function (resolve, reject) {
        cc.director.preloadScene("MatchUser", function () {
          self.loadMatchUserSuccess = true;
          resolve("OK");
        });
      }).then(function (data) {
        console.log("data is " + data);
        cc.director.loadScene("MatchUser", function () {
          if (CC_WECHATGAME) {
            wx.hideLoading();
          }
        });
      });
    }

    cc.find("PebmanentNode").getComponent("UserInfo").nGameType = "1";
    cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({
      "tag1": 1,
      "type": "1",
      "score": cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,
      "nMapRow": "",
      "nMapCol": ""
    }); // cc.director.loadScene("MatchUser");
  },
  //点击宝石方块匹配玩家
  PressStoneBlock: function PressStoneBlock() {// if(this.loadMatchUserSuccess){
    //     cc.director.loadScene("MatchUser");
    // }else{
    //     new Promise(function(resolve,reject){
    //         cc.director.preloadScene("MatchUser",function(){
    //             self.loadMatchUserSuccess = true;
    //             resolve("OK");
    //         })
    //     }).then(function(data){
    //         console.log("data is " + data);
    //         cc.director.loadScene("MatchUser");
    //     });
    // }
    // cc.find("PebmanentNode").getComponent("UserInfo").nGameType="2";
    // cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({"tag1":1,"type":"2","score":cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,"nMapRow":"","nMapCol":""});
  },
  //点击画像方块匹配玩家
  PressFigureBlock: function PressFigureBlock() {
    if (CC_WECHATGAME) {
      wx.showLoading({
        title: '火速加载中...',
        mask: true
      });
    }

    if (this.loadMatchUserSuccess) {
      cc.director.loadScene("MatchUser", function () {
        if (CC_WECHATGAME) {
          wx.hideLoading();
        }
      });
    } else {
      new Promise(function (resolve, reject) {
        cc.director.preloadScene("MatchUser", function () {
          self.loadMatchUserSuccess = true;
          resolve("OK");
        });
      }).then(function (data) {
        console.log("data is " + data);
        cc.director.loadScene("MatchUser", function () {
          if (CC_WECHATGAME) {
            wx.hideLoading();
          }
        });
      });
    }

    cc.find("PebmanentNode").getComponent("UserInfo").nGameType = "4";
    cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({
      "tag1": 1,
      "type": "4",
      "score": cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,
      "nMapRow": "",
      "nMapCol": ""
    });
  },
  rundomChoose: function rundomChoose() {
    var r = Math.floor(Math.random() * 2); //随机俄罗斯方块和画像方块

    if (r === 0) {
      this.PressBlock();
    } else {
      this.PressFigureBlock();
    }
  },
  helpLeft: function helpLeft(event, tag) {
    if (typeof tag === "string" && tag.length === 2) {
      console.log("进入左移菜单"); //左边的游戏类型

      var targetLeft = tag[0];
      console.log("进入左边的游戏类型菜单是 ", targetLeft); //当前菜单的类型

      var currentMenu = tag[1];
      console.log("进入当前的游戏类型菜单是 ", targetLeft);
      this.moveMenu(currentMenu, targetLeft);
    }
  },
  helpRight: function helpRight(event, tag) {
    if (typeof tag === "string" && tag.length === 2) {
      console.log("进入右移菜单"); //当前菜单的类型

      var currentMenu = tag[0];
      console.log("进入当前的游戏类型是 ", currentMenu); //右边菜单的类型

      var targetRight = tag[1];
      console.log("进入右边的游戏菜单类型是 ", targetRight);
      this.moveMenu(currentMenu, targetRight);
    }
  },
  moveMenu: function moveMenu(currentMenu, targetMenu) {
    //进入moveMenu
    console.log("进入moveMenu方法");

    switch (currentMenu) {
      case "1":
        var backA = cc.moveTo(0.4, cc.v2(this.tetirsX, this.tetirsComment.y));
        this.tetirsComment.runAction(backA);
        break;

      case "2":
        var backB = cc.moveTo(0.4, cc.v2(this.stoneX, this.stoneComment.y));
        this.stoneComment.runAction(backB);
        break;

      case "3":
        var backC = cc.moveTo(0.4, cc.v2(this.puyouX, this.puyouComment.y));
        this.puyouComment.runAction(backC);
        break;

      case "4":
        var backD = cc.moveTo(0.4, cc.v2(this.figureX, this.figureComment.y));
        this.figureComment.runAction(backD);
        break;
    } //缓慢的移动到显示的位置


    var moveAction = cc.moveTo(0.5, cc.v2(0, 0));
    console.log("进入选择targetMenu 分支");

    switch (targetMenu) {
      //俄罗斯方块
      case "1":
        this.tetirsComment.runAction(moveAction);
        break;
      //宝石方块    

      case "2":
        this.stoneComment.runAction(moveAction);
        break;
      //噗哟噗哟    

      case "3":
        this.puyouComment.runAction(moveAction);
        break;
      //画像方块    

      case "4":
        this.figureComment.runAction(moveAction);
        break;
    }
  },
  help: function help() {
    //显示俄罗斯方块的说明
    this.mask.active = true;
    var moveAction = cc.moveTo(0.5, cc.v2(0, 0));
    this.tetirsComment.runAction(moveAction);
  },
  //分享
  share: function share() {
    if (CC_WECHATGAME) {
      console.log("首页share");
      cc.find("PebmanentNode").getComponent("UserInfo").shareFriends();
    } else if (cc.sys.isNative) {
      //原生平台分享
      cc.find("PebmanentNode").getComponent("UserInfo").nativeShare();
    }
  },
  start: function start() {} // update (dt) {},

});

cc._RF.pop();